Parallaxian Special Features
Video Demo
Development Screenshots
Meet the Figment
Game Brief
Microblog (Kodiak 64 Home Page)

C64 & The C64 logos

Parallaxian Special Features

Parallaxian screenshot

  • First and only C64 game with screen-layered vertical-within-horizontal parallax scrolling
  • Extensive use of PAL non-standard colours based on Luma-Driven Graphics
  • Immersive gameplay with electrifying shoot-em-up, bombing, ground-based and strategy elements
  • Open border play area for extra sense of space and freedom
  • Intuitive, responsive controls with natural inertia and acceleration effects
  • 5 beautifully designed worlds to liberate
  • Cartridge, disk and digital versions
  • Limited edition version (PAL + NTSC) planned for C128 in native mode with extra world and enhanced effects

Video Demo

Development Screenshots

Early draft of Level 4 landscape design
4 WIP landscapes (only Level 2 is finished)

Parallaxian logo swatches
Parallaxian logo swatches

Charset (1 of 3) for Level 2
Charset (1 of 3) for Level 2

Sprite designs sample
Sprite designs sample

Meet the Figment

Your craft, the DOT S-1000 Figment V/YCV, is a Yaw-Configured Vehicle (YCV) with a Vertical Take-Off / Landing (VTOL) capability, designed chiefly for air defence with secondary low level close quarters “mopping up” combat and downed pilot rescue / retrieval operations, a mission it increasingly became tasked with towards the end of the Laser Wars back on earth.

DOT S-1000 Figment V/YCV

Being a previous generation design, the Figment lacks the cutting edge propulsion technology and hyper agility of its successor, the DOT-HK2000 Hunter-Killer, but is regardless a highly capable craft and was the Directorate's only viable option for Operation Condor, given the urgency of the crisis on the micro-planets and the need for a manned (and thus non-AI-hackable) interdictor aircraft to penetrate and engage the Dotbot forces.

A two-seater layout, the Figment is powered by a high intensity ion-bath fuel cell driving twin air-breathing hyper compression engines with low thermal latency afterburning capacity and thrust vectoring, enabling it to perform high-g turns and tailsliding manoeuvres within tightly confined arcs.

Its fuel cell also projects a powerful ion-plasma shield around the airframe, reducing its radar cross-section considerably (thus obviating the need for stealth contouring) and, more importantly, it cushions both kinetic and energy weapon impacts.

Also fuelled by the aircraft's ion-bath cell, the primary weapon is the Laser War staple and go-to heavy weapon, the DOT-MPLas-XX, a micro-pulse energy canon that works by ionising an airborne pathway to its aim point in an instant before unleashing a high voltage supercharge rippled pulse along that pathway, somewhat mimicking the effect of real world lighting strikes, but in a controlled, linear fashion.

After the DOT-MPLas-XX was developed, its designers found a lightweight and uncomplicated way to channel the laser energy into explosive plasma bombs that could be dropped from the Figment, thus affording a secondary weapon at minimal additional development cost that expands the aircraft's tasking boundaries.

On the negative side, the Figment's greatest point of failure in terms of its design has always been the endurance of its fuel cell, which must be recharged regularly to maintain mission operability. Activating the laser or plasma bomb will deplete the fuel cell, as will absorbing impacts, but the Figment's instrumentation provides warnings when energy is low and a recharge is needed. That shortcoming aside, the Figment remains a formidable mission platform on which the entire fate of the micro-planets and the hopes of the Directorate rest.

Help Make Parallaxian Happen

If you really want to help get Parallaxian finished, kindly support the continuation of its development via one of the options below, so that I can devote the necessary time to it; it's a truly huge project and although the toughest technical challenges have been completed, there remains a lot of hard work to get it over the finishing line.

Way #1: Start Your Amazon Sessions via (Costs You Nothing!)

This one should be the easiest because it's a painless and indirect way to help me for something you would be doing anyway, regardless of my request for help.

So how does it work?

Well, it makes no difference what you're buying on Amazon... whether it's a garden gnome for your dad, jewellery for your wife, the new C64 Maxi for yourself or an obscure first edition by an even more obscure 17th century Belgian poet for someone you very much dislike.

The point is, if you buy anything on Amazon, even your groceries, I will automatically receive a commission as long as your Amazon session begins as a click on an Amazon product banner on this website or just on any generic Amazon link on this website (such as those listed below):

So, you would make your daily visit to to check out what's new and then, while you're here, enter Amazon via one of those links to order whatever you were planning on buying anyway, thus doing your bit to advance Parallaxian's development.


Way #2: Purchase Merch from the Kodiak64 Shop

Hosted externally (for now) on Teespring, the Kodiak64 shop features limited edition C64-related merchandise, for which I have mostly set my margin at 15% of the retail price (to keep it as low as worthwhile).

6502 LOVE

I intend to change designs every month to keep things fresh, albeit with the core themes remaining Commodore 64 centric.

Way #3: PayPal Donation

Finally, at the highest rung of the altruism ladder among the 3 options, maybe you could consider a small, recurring monthly donation (and depending on your tax situation, you might even be able to designate it as a charitable donation rather than let the taxman have it).

And don't worry, you can cancel at any time... but in the meantime, it would be a welcome contribution, however petite.

Oh, and as a special thank you, all who do this will be credited in the game (unless you opt out of it if you have the same kind of incognito hermit tendencies I do).

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