Parallaxian Logo Reveal
It's finally here, the official logo for Parallaxian, my next generation Commodore 64 game in development, presented in all its Photoshopped web-ready splendour:
The design brief I gave myself was this:
- The logo must be in high resolution and use no angles, slopes or curves that would imbue it with any blockiness.
- It must be evocative of the decade of the Commodore 64's primacy, the 1980s, without falling prey to any aspect of the worst excesses of misguided C64 logo design in said era.
- It should also be distinctive and unique, avoiding the "sameness" of other C64 game logos as much as reasonably possible.
- It should, above all, convey the ostentatious ambitions of the game.
So no big challenge, right?
Well... In the end, I said sod it and let's just see what can be done with Def Leppard's and Ratt's angular logos.
A few days of tinkering on the char editor and I had the basic idea drilled down; it would take another few weeks of (on and off) panel-beating to get it to where it is now; the image below shows some of the steps along the way.
The web version - which incidentally forms the basis of the planned packaging and promotional materials - was ported directly from the C64 char original and worked up with photo-editing
Anyway, I hope you like it even half as much as I do!
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Help Make Parallaxian Happen
I would ask you if you could consider a small, recurring monthly donation (and depending on your tax situation, you might even be able to designate it as a charitable donation rather than let the taxman have it).
And don't worry, you can cancel at any time... but in the meantime, it would be a welcome contribution, however petite.
Oh, and as a special thank you, all who do this will be credited in the game (unless you opt out of it if you have the same kind of incognito hermit tendencies I do).