C64 Game Wishlist: Creatures III
Although widely perceived as a platform game, Creatures was technically a hybrid platformer-shooter or a variation on the so-called "run-n'-gun" style
of games, set in a compelling environment built around a cartoonish graphical theme with a distinctive and consistent style that made it look much superior to most other
late era C64 games.
I would, of course, elaborate on what makes Creatures a classic, but that's the subject for another "What Makes This Game Great" post, so I'll table that idea for now and focus instead on what form a Creatures 3 on the C64 would take.
First of all, however, I would like to comment on Creatures 2 and state the 2 big reasons why I personally think it was not a worthy successor to the original game.
- While it was visually stunning and deserved an Oscar for its musical score, Creatures 2 lacked the single most important ingredient - in my view at least - that made its predecessor so compelling: an explorable scrolling environment.
- Its interludes were not particularly fun and (again, for me) quickly became something to be endured rather than enjoyed.
So, somewhat disappointed by Creatures 2, I would like to see a better sequel to the first game... a Creatures 3, which for me would feature the following:
- Fundamentally, more scrolling based exploration, but this time with the possibility of occasional back-tracking and the ability to explore a little above and below the default screen zone, thus requiring some vertical scrolling as well; I'm not proposing a Sam's Journey redux, just some degree of expanded play area in the vertical axis.
- Momentum and possible "shifting camera" perspective on the scrolling, of the variety seen in the aforementioned Sam's Journey.
- The weather effects of Creatures 2 (i.e. the lovely snowfall effect) worked into the scrolling landscape, plus a similar rain effect.
- An expanded suite of weaponry, including all or most of the original, but with some novel weapons as well.
- More extensive use of hi-res / ECM graphics to make everything less blocky and more "next gen", but without losing the charm and essential vibe of the original design motif.
- Liberal use of non-standard colours - see my Luma-Driven Graphics article for more.
- Aircraft and vehicles that Clyde can commandeer to travel faster in certain regions of the new game world.
- A Steve Rowlands sound track... okay, given it would presumably be impossible to persuade him to provide that, and close to impossible (one surmises) to replicate his style, something on a par by an elite scene musician; for me, this would pose the greatest development challenge in creating a Creatures 3.
A Creatures 3 would, of course, pose a monumental coding and design challenge for anyone taking the project on, plus it would likely require the approval of the Rowlands brothers or whoever else holds any rights to the original games, so its chances of ever coming to fruition might be slim.
That said, it's nice to dream!
What Makes This Game Great: Mayhem in Monsterland
Game Wishlist: Uridium II / Next
PS: Don't forget to check the home page regularly for more articles like this and visit the Everything64 Forum to comment further.
And of course, kindly follow me on Twitter and subscribe to my YouTube channel!
Help Make Parallaxian Happen
If you really want to help get Parallaxian finished, kindly support the continuation of its development via one of the options below, so that I can devote the necessary time to it; it's a truly huge project and although the toughest technical challenges have been completed, there remains a lot of hard work to get it over the finishing line.
Way #1: Start Your Amazon Sessions via Kodiak64.com (Costs You Nothing!)
This one should be the easiest because it's a painless and indirect way to help me for something you would be doing anyway, regardless of my request for help.
So how does it work?
Well, it makes no difference what you're buying on Amazon... whether it's a garden gnome for your dad, jewellery for your wife, the new C64 Maxi for yourself or an obscure first edition by an even more obscure 17th century Belgian poet for someone you very much dislike.
The point is, if you buy anything on Amazon, even your groceries, I will automatically receive a commission as long as your Amazon session begins as a click on an Amazon product banner on this website or just on any generic Amazon link on this website (such as those listed below):
So, you would make your daily visit to Kodiak64.com to check out what's new and then, while you're here, enter Amazon via one of those links to order whatever you were planning on buying anyway, thus doing your bit to advance Parallaxian's development.
Way #2: Purchase Merch from the Kodiak64 Shop
Hosted externally (for now) on Teespring, the features limited edition C64-related merchandise, for which I have mostly set my margin at 15% of the retail price (to keep it as low as worthwhile).
I intend to change designs every month to keep things fresh, albeit with the core themes remaining Commodore 64 centric.
Way #3: PayPal Donation
Finally, at the highest rung of the altruism ladder among the 3 options, maybe you could consider a small, recurring monthly donation (and depending on your tax situation, you might even be able to designate it as a charitable donation rather than let the taxman have it).
And don't worry, you can cancel at any time... but in the meantime, it would be a welcome contribution, however petite.
Oh, and as a special thank you, all who do this will be credited in the game (unless you opt out of it if you have the same kind of incognito hermit tendencies I do).